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2026 Look Dev & Lighting Reel
A collection of my latest work focusing on cinematic lighting, material expression, and 'lived-in' environmental storytelling.
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Primary Focus: Lighting, Look Development, Compositing.
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Software: Houdini, Maya, Substance Painter, Nuke.
For a deep dive into the breakdowns, texture maps, and render passes for the 'Apothecary' or 'Dinosaur' projects, please visit their respective project pages on my Portfolio page.
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